//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: J941
// Model Creator: 
// Created on: 23.11.2022 - 12:31:38
// Last changed on: 23.11.2022 - 12:31:38

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelJ941 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelJ941() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[184];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 473, 9, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 273, 17, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 313, 25, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 353, 25, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 385, 25, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 441, 25, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 393, 1, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 297, 17, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 449, 33, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 385, 41, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 481, 33, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 289, 9, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 449, 9, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 473, 9, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 313, 49, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 417, 49, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 481, 49, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 289, 57, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 337, 57, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 433, 57, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 313, 57, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 457, 65, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 49, 73, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 121, 81, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 337, 81, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 361, 89, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 409, 89, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 457, 89, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 49, 97, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 97, 97, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 121, 105, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 313, 113, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 393, 113, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 65, 121, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 185, 121, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 257, 121, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 313, 137, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 393, 137, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 241, 145, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 65, 161, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 145, 161, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 345, 25, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 489, 81, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 457, 129, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 385, 185, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 385, 89, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 425, 185, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 441, 89, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 489, 121, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 57, 201, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 361, 161, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 409, 185, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 457, 185, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 97, 193, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 25, 209, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 89, 209, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 385, 209, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 417, 209, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 449, 209, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 481, 209, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 41, 217, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 73, 217, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 137, 217, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 169, 217, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 209, 217, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 417, 41, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 265, 217, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 433, 41, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 441, 49, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 385, 49, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 337, 57, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 417, 49, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 313, 57, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 473, 57, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 73, 73, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 281, 169, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 209, 161, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 377, 57, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 393, 233, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 433, 233, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 473, 233, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 177, 193, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 345, 25, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 185, 73, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 385, 25, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 265, 33, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 481, 33, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 505, 33, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 1, 343, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 1, 265, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 209, 265, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 1, 273, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 225, 281, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 1, 380, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 1, 368, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 1, 400, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 56, 6, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[0].setRotationPoint(17F, -48.5F, -7F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 4, 5, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[1].setRotationPoint(73F, -47.5F, -7F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[2].setRotationPoint(73F, -49F, -7F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 4, 3, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[3].setRotationPoint(-25F, -48.5F, -7F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 34, 6, 14, 0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[4].setRotationPoint(-21F, -48.5F, -7F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 5, 3, 2, 0F, 0.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, -4.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.5F, -4.0F, 0.5F, 0.5F); // Import
        gunModel[5].setRotationPoint(-26.75F, -44.5F, -7F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F); // Import
        gunModel[6].setRotationPoint(-22.75F, -41F, -7F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(-21F, -42F, -7F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 25, 3, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[8].setRotationPoint(-20F, -42F, -7F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 8, 2, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -5.0F, -0.5F, 0.0F, -5.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[9].setRotationPoint(5F, -42F, -7F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 3, 2, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[10].setRotationPoint(5F, -40F, -7F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 5, 3, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(1F, -38.5F, -7F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 2, 43, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 15.0F, 0.0F, 0.0F, -15.0F, 0.0F, 0.0F, -15.0F, 0.0F, 0.0F, 15.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(1F, -35.5F, -7F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 55, 5, 7, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -4.5F, 0.0F, 0.5F, -4.5F, 0.0F, -0.25F, -3.5F, -3.0F, -0.25F, -3.5F, -3.0F, -0.25F, -2.5F, 0.0F, -0.25F, -2.5F); // Import
        gunModel[13].setRotationPoint(20F, -42F, -7F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 2, 7, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[14].setRotationPoint(-14F, 7.5F, -7F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 5, 5, 14, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -2.0F); // Import
        gunModel[15].setRotationPoint(8F, -42F, -7F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 5, 7, 14, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -3.5F, -0.5F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -3.5F, -0.5F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(-12F, 7.5F, -7F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 5, 25, 14, 0F, -8.7F, 0.0F, 0.0F, 7.5F, 0.0F, -3.5F, 7.5F, 0.0F, -3.5F, -8.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -3.5F, -0.5F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(-12F, -17.5F, -7F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 5, 2, 14, 0F, -1.9F, 0.0F, 0.0F, 2.25F, 0.0F, -3.5F, 2.25F, 0.0F, -3.5F, -1.9F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, -1.2F, 0.0F, 0.0F); // Import
        gunModel[18].setRotationPoint(-4.5F, -19.5F, -7F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 5, 2, 14, 0F, -1.35F, -0.75F, 0.0F, 3.5F, -0.75F, -2.5F, 3.5F, -0.75F, -2.5F, -1.35F, -0.75F, 0.0F, -0.9F, 0.0F, 0.0F, 1.25F, 0.0F, -3.5F, 1.25F, 0.0F, -3.5F, -0.9F, 0.0F, 0.0F); // Import
        gunModel[19].setRotationPoint(-3.5F, -21.5F, -7F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 18, 2, 7, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[20].setRotationPoint(12.5F, -20.5F, -3.5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[21].setRotationPoint(30.5F, -20.5F, -3.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 2, 9, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(32.5F, -28.5F, -3.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[23].setRotationPoint(32.5F, -19.5F, -3.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 0.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[24].setRotationPoint(32.5F, -30.5F, -3.5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 1.5F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[25].setRotationPoint(32.5F, -32.5F, -3.5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 3.75F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 3.75F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F); // Import
        gunModel[26].setRotationPoint(32.5F, -34.5F, -3.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 3, 2, 7, 0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F); // Import
        gunModel[27].setRotationPoint(9.5F, -20.5F, -3.5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[28].setRotationPoint(7.5F, -21.75F, -3.5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 7, 2, 14, 0F, -0.2F, 0.0F, 0.0F, -0.5F, 0.0F, -2.5F, -0.5F, 0.0F, -2.5F, -0.2F, 0.0F, 0.0F, 0.65F, 0.5F, 0.0F, -0.5F, 0.5F, -2.5F, -0.5F, 0.5F, -2.5F, 0.65F, 0.5F, 0.0F); // Import
        gunModel[29].setRotationPoint(-1.5F, -23.25F, -7F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 8, 1, 14, 0F, 0.45F, 0.0F, 0.0F, -0.5F, 0.0F, -3.5F, -0.5F, 0.0F, -3.5F, 0.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.75F, 0.0F, 0.0F); // Import
        gunModel[30].setRotationPoint(-0.5F, -24.25F, -7F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 7, 1, 14, 0F, 0.6F, 0.0F, 0.0F, -0.25F, 0.0F, -3.5F, -0.25F, 0.0F, -3.5F, 0.6F, 0.0F, 0.0F, 0.95F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.95F, 0.0F, 0.0F); // Import
        gunModel[31].setRotationPoint(0F, -25.25F, -7F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 7, 4, 14, 0F, -0.8F, 0.0F, 0.0F, -0.25F, 0.0F, -3.5F, -0.25F, 0.0F, -3.5F, -0.8F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, -0.25F, 0.0F, -3.5F, -0.25F, 0.0F, -3.5F, 0.55F, 0.0F, 0.0F); // Import
        gunModel[32].setRotationPoint(0F, -29.25F, -7F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 7, 2, 7, 0F, -1.5F, 0.0F, 3.5F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.5F, 0.0F, 3.5F, -0.8F, 0.0F, 3.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.8F, 0.0F, 3.5F); // Import
        gunModel[33].setRotationPoint(0F, -31.25F, -3.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 7, 2, 14, 0F, -1.2F, 0.0F, 0.0F, 1.5F, 0.0F, -3.5F, 1.5F, 0.0F, -3.5F, -1.2F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, -3.5F, -0.25F, 0.0F, -3.5F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(1F, -33.25F, -7F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 7, 2, 14, 0F, 0.05F, -0.5F, 0.0F, 2.0F, -0.5F, -3.5F, 2.0F, -0.5F, -3.5F, 0.05F, -0.5F, 0.0F, 0.55F, 0.0F, 0.0F, -0.25F, 0.0F, -3.5F, -0.25F, 0.0F, -3.5F, 0.55F, 0.0F, 0.0F); // Import
        gunModel[35].setRotationPoint(2.75F, -35.25F, -7F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 6, 1, 7, 0F, 3.75F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 3.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F); // Import
        gunModel[36].setRotationPoint(30.5F, -35.5F, -3.5F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[37].setRotationPoint(34.5F, -28.5F, -3.5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[38].setRotationPoint(21.5F, -23.75F, -1.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[39].setRotationPoint(20.5F, -23.75F, -1.5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.5F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[40].setRotationPoint(19.5F, -24.25F, -1.5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.75F, 0.25F); // Import
        gunModel[41].setRotationPoint(18.5F, -24.75F, -1.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 1.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 1.5F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.75F, 0.25F); // Import
        gunModel[42].setRotationPoint(17.5F, -25.75F, -1.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -1.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.5F, 0.25F); // Import
        gunModel[43].setRotationPoint(16.5F, -26.75F, -1.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[44].setRotationPoint(16.5F, -28.25F, -1.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        gunModel[45].setRotationPoint(16.25F, -29.25F, -1.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F); // Import
        gunModel[46].setRotationPoint(16.25F, -31.25F, -1.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -0.25F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F); // Import
        gunModel[47].setRotationPoint(16.25F, -33.25F, -1.5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 1.5F, 0.0F, 0.25F, 2.0F, 0.0F, 0.25F, 2.0F, 0.0F, 0.25F, 1.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[48].setRotationPoint(16.25F, -35.25F, -1.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 1.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(16.25F, -36.25F, -1.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 7, 1, 14, 0F, 1.8F, -0.25F, 0.0F, 2.0F, -0.25F, -3.5F, 2.0F, -0.25F, -3.5F, 1.8F, -0.25F, 0.0F, 2.05F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 2.05F, 0.0F, 0.0F); // Import
        gunModel[50].setRotationPoint(4.75F, -35.75F, -7F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 30, 1, 5, 0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.25F, -0.5F, -3.0F, -0.25F, -0.5F, -3.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F); // Import
        gunModel[51].setRotationPoint(14F, -36.25F, -2.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 30, 1, 7, 0F, 0.25F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, -1.25F, 0.0F, -1.0F, -1.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F); // Import
        gunModel[52].setRotationPoint(14F, -37.25F, -3.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 2, 14, 0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, -1.0F, 0.25F, -0.25F, -1.0F, 0.25F, -0.25F, 0.0F, 1.75F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 1.75F, 0.0F, 0.0F); // Import
        gunModel[53].setRotationPoint(4.75F, -37.5F, -7F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 2, 3, 14, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, -1.0F); // Import
        gunModel[54].setRotationPoint(6F, -40F, -7F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 1, 3, 14, 0F, 0.5F, -2.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.5F, -2.75F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.5F, -0.25F, 0.0F); // Import
        gunModel[55].setRotationPoint(5F, -40F, -7F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 2, 43, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 15.0F, 0.0F, 0.0F, -15.0F, 0.0F, -2.0F, -15.0F, 0.0F, -2.0F, 15.0F, 0.0F, 0.0F); // Import
        gunModel[56].setRotationPoint(-1F, -35.5F, -9F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 2, 3, 18, 0F, 0.0F, 0.5F, -1.75F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(-1F, -38.5F, -9F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 2, 7, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(-16F, 7.5F, -9F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 18, 2, 18, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[59].setRotationPoint(-34F, 12.5F, -9F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 1, 2, 18, 0F, 0.0F, 0.0F, -2.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, -0.75F, -2.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.75F, -2.25F); // Import
        gunModel[60].setRotationPoint(-36F, 12.5F, -9F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -1.0F, -0.5F, -1.0F, -1.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, -0.5F, -1.0F, -1.0F); // Import
        gunModel[61].setRotationPoint(-37F, 12.5F, -7F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 2, 8, 18, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[62].setRotationPoint(-36.5F, 4.5F, -9F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 2, 2, 18, 0F, -0.5F, 0.0F, -3.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[63].setRotationPoint(-36.5F, 2.5F, -9F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 2, 3, 18, 0F, -1.5F, 0.0F, -3.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[64].setRotationPoint(-36F, -0.5F, -9F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 2, 1, 18, 0F, -0.5F, 0.0F, -3.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[65].setRotationPoint(-34.5F, -1.5F, -9F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 2, 2, 18, 0F, -1.25F, 0.0F, -3.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[66].setRotationPoint(-34F, -3.5F, -9F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 2, 2, 18, 0F, -1.25F, 0.0F, -3.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[67].setRotationPoint(-32.75F, -5.5F, -9F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 2, 2, 18, 0F, -1.25F, 0.0F, -3.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.25F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[68].setRotationPoint(-31.5F, -7.5F, -9F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 2, 2, 18, 0F, -1.25F, 0.0F, -3.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.25F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[69].setRotationPoint(-30.25F, -9.5F, -9F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 2, 14, 18, 0F, -5.5F, 0.0F, -3.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, -5.5F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[70].setRotationPoint(-29F, -23.5F, -9F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 2, 4, 18, 0F, -1.5F, 0.0F, -3.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.5F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[71].setRotationPoint(-23.5F, -27.5F, -9F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 2, 4, 18, 0F, -0.5F, 0.0F, -3.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -0.5F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[72].setRotationPoint(-22F, -31.5F, -9F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 4, 2, 18, 0F, 0.5F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[73].setRotationPoint(-21.5F, -33.5F, -9F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 4, 2, 18, 0F, 1.0F, 0.0F, -3.0F, -3.0F, 0.0F, -0.25F, -3.0F, 0.0F, -0.75F, 1.0F, 0.0F, -3.0F, 0.5F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -3.0F); // Import
        gunModel[74].setRotationPoint(-21.5F, -35.5F, -9F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 2, 1, 18, 0F, 0.75F, 0.0F, -3.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.75F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[75].setRotationPoint(-22.5F, -36.5F, -9F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 2, 1, 18, 0F, 0.25F, -0.5F, -3.0F, 0.0F, -0.5F, -1.15F, 0.0F, -0.5F, -1.15F, 0.25F, -0.5F, -3.0F, 0.25F, 0.0F, -3.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.25F, 0.0F, -3.0F); // Import
        gunModel[76].setRotationPoint(-23F, -37.5F, -9F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 2, 2, 18, 0F, -0.5F, -0.5F, -3.0F, 0.0F, -0.5F, -1.75F, 0.0F, -0.5F, -1.75F, -0.5F, -0.5F, -3.0F, 0.25F, 0.5F, -3.0F, 0.0F, 0.5F, -1.15F, 0.0F, 0.5F, -1.15F, 0.25F, 0.5F, -3.0F); // Import
        gunModel[77].setRotationPoint(-23F, -39.5F, -9F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 20, 2, 18, 0F, 0.0F, 0.5F, -1.75F, 0.0F, 0.5F, -1.75F, 0.0F, 0.5F, -1.75F, 0.0F, 0.5F, -1.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[78].setRotationPoint(-21F, -38.5F, -9F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 20, 1, 18, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.75F); // Import
        gunModel[79].setRotationPoint(-21F, -36.5F, -9F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 18, 2, 18, 0F, 0.0F, 0.0F, -0.25F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -3.0F, 0.0F, 0.0F, 0.8F, 0.0F, 0.0F, 0.8F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(-20.5F, -35.5F, -9F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 15, 2, 18, 0F, 0.0F, 0.0F, 0.0F, 0.8F, 0.0F, 0.0F, 0.8F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(-17.5F, -33.5F, -9F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 13, 4, 18, 0F, 0.5F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F); // Import
        gunModel[82].setRotationPoint(-17F, -31.5F, -9F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 15, 4, 18, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(-19F, -27.5F, -9F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 15, 14, 18, 0F, -5.5F, 0.0F, 0.0F, 6.35F, 0.0F, 0.0F, 6.35F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.45F, 0.0F, 0.0F, 1.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(-26.5F, -23.5F, -9F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 16, 2, 18, 0F, 0.5F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F); // Import
        gunModel[85].setRotationPoint(-26F, -9.5F, -9F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 18, 2, 18, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.65F, 0.0F, 0.0F, -1.65F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(-27.75F, -7.5F, -9F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 18, 2, 18, 0F, -1.25F, 0.0F, 0.0F, 1.3F, 0.0F, 0.0F, 1.3F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[87].setRotationPoint(-30.75F, -5.5F, -9F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 19, 2, 18, 0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F); // Import
        gunModel[88].setRotationPoint(-30.75F, -3.5F, -9F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 19, 1, 18, 0F, -0.5F, 0.0F, 0.0F, 0.65F, 0.0F, 0.0F, 0.65F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[89].setRotationPoint(-32.5F, -1.5F, -9F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 19, 3, 18, 0F, -1.5F, 0.0F, 0.0F, 1.8F, 0.0F, 0.0F, 1.8F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[90].setRotationPoint(-34F, -0.5F, -9F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 20, 2, 18, 0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[91].setRotationPoint(-34.5F, 2.5F, -9F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 19, 3, 18, 0F, 0.0F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[92].setRotationPoint(-34.5F, 4.5F, -9F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 18, 5, 18, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[93].setRotationPoint(-34F, 7.5F, -9F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 102, 1, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[94].setRotationPoint(-25F, -50F, -7F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 5, 2, 8, 0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 1.0F, 0.0F, 0.0F, 1.35F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.35F); // Import
        gunModel[95].setRotationPoint(8F, -37.5F, -4F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, -0.5F, 0.5F, 0.0F); // Import
        gunModel[96].setRotationPoint(4.5F, -23.25F, -4.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 6, 1, 7, 0F, 1.75F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 3.75F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 3.75F, 0.0F, 0.0F); // Import
        gunModel[97].setRotationPoint(30.5F, -36.5F, -3.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 2, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.65F, 0.0F, -0.25F, -0.65F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[98].setRotationPoint(6F, -37.25F, -6F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.15F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, 0.15F); // Import
        gunModel[99].setRotationPoint(13F, -37.25F, -3.5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0.0F, 0.0F, -0.8F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -2.0F, 0.0F, 0.0F, -0.8F, 0.0F, -0.25F, -0.75F, -0.25F, -0.25F, -1.0F, -0.25F, -0.25F, -1.0F, 0.0F, -0.25F, -0.75F); // Import
        gunModel[100].setRotationPoint(13F, -36.25F, -4.5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 4, 6, 14, 0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[101].setRotationPoint(13F, -48.5F, -7F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 4, 5, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F); // Import
        gunModel[102].setRotationPoint(13F, -42F, -7F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 3, 2, 14, 0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F); // Import
        gunModel[103].setRotationPoint(17F, -39F, -7F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 3, 3, 18, 0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, -0.25F, -5.5F, 0.0F, -0.25F, -5.5F, 0.0F, -0.25F, -5.5F, 0.0F, -0.25F, -5.5F); // Import
        gunModel[104].setRotationPoint(17F, -42F, -9F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 2, 2, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[105].setRotationPoint(17.5F, -41.75F, -6.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        gunModel[106].setRotationPoint(-38.5F, 12.5F, -4.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 3, 8, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[107].setRotationPoint(-38F, 4.5F, -4.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[108].setRotationPoint(-38F, 2.5F, -4.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 3, 3, 9, 0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[109].setRotationPoint(-37.5F, -0.5F, -4.5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, -1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[110].setRotationPoint(-35.5F, -3.5F, -4.5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[111].setRotationPoint(-36F, -1.5F, -4.5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, -1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[112].setRotationPoint(-34.25F, -5.5F, -4.5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, -1.25F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[113].setRotationPoint(-33F, -7.5F, -4.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 3, 14, 9, 0F, -5.5F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[114].setRotationPoint(-30.5F, -23.5F, -4.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, -1.25F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[115].setRotationPoint(-31.75F, -9.5F, -4.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 3, 4, 9, 0F, -1.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[116].setRotationPoint(-25F, -27.5F, -4.5F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 3, 4, 9, 0F, -0.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[117].setRotationPoint(-23.5F, -31.5F, -4.5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 5, 2, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[118].setRotationPoint(-23F, -33.5F, -4.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[119].setRotationPoint(-37.5F, 12.5F, -4.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import
        gunModel[120].setRotationPoint(-25F, -35.5F, -4.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 5, 2, 9, 0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import
        gunModel[121].setRotationPoint(-27F, -37.5F, -4.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 9, 1, 9, 0F, 1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 1.5F, -0.25F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import
        gunModel[122].setRotationPoint(-30F, -38.5F, -4.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 15, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[123].setRotationPoint(-35F, -40.25F, -4.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, -2.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -2.25F, 0.0F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, 0.5F); // Import
        gunModel[124].setRotationPoint(-38F, -40.25F, -4.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -6.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[125].setRotationPoint(-35.75F, -42.25F, -4.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, -2.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -2.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[126].setRotationPoint(-29.75F, -44.25F, -4.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 10, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[127].setRotationPoint(-29.75F, -42.25F, -4.5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[128].setRotationPoint(-27.75F, -45.25F, -4.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 5, 8, 9, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[129].setRotationPoint(-26.75F, -50.25F, -4.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[130].setRotationPoint(-27F, -50F, 4F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[131].setRotationPoint(-27F, -50F, -7F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 2, 3, 2, 0F, -0.25F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F); // Import
        gunModel[132].setRotationPoint(-27F, -48.5F, 5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 2, 3, 2, 0F, -0.25F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F); // Import
        gunModel[133].setRotationPoint(-27F, -48.5F, -6.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0.0F, 0.0F, -3.0F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[134].setRotationPoint(-23.75F, -41F, -7.5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, 1.0F, -1.25F, -3.0F, 0.25F, -1.25F, -0.5F, -0.75F, -0.25F, 0.0F, 1.0F, -1.25F, 0.0F, -3.0F, 0.0F, -3.0F, 3.0F, 0.0F, -0.5F, 3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        gunModel[135].setRotationPoint(-26.75F, -45F, -7.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F); // Import
        gunModel[136].setRotationPoint(-22.75F, -41F, 4.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 5, 3, 2, 0F, 0.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, -4.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.5F, -4.0F, 0.5F, 0.5F); // Import
        gunModel[137].setRotationPoint(-26.75F, -44.5F, 4.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[138].setRotationPoint(-23.75F, -41F, 4.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, 1.0F, -1.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.25F, -1.25F, -0.5F, 1.0F, -1.25F, -3.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -3.0F); // Import
        gunModel[139].setRotationPoint(-26.75F, -45F, 4.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 3, 6, 4, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F); // Import
        gunModel[140].setRotationPoint(-29.25F, -48.25F, -2F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, -2.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, -2.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[141].setRotationPoint(-29.75F, -44.25F, 2.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, -6.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[142].setRotationPoint(-35.75F, -42.25F, 2.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, -2.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[143].setRotationPoint(-38F, -40.25F, 2.5F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 10, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[144].setRotationPoint(-29.75F, -42.25F, 2F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 7, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[145].setRotationPoint(-26.75F, -42.25F, -2F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 8, 2, 4, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[146].setRotationPoint(-35F, -42.25F, -2F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[147].setRotationPoint(-27.75F, -45.25F, 2F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 6, 6, 4, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[148].setRotationPoint(-29.25F, -54.25F, -2F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 5, 6, 4, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -5.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -5.0F, -0.25F); // Import
        gunModel[149].setRotationPoint(-34.25F, -54.25F, -2F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 5, 3, 4, 0F, 0.0F, -1.0F, -0.25F, 0.0F, -3.0F, -0.25F, 0.0F, -3.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[150].setRotationPoint(-34.25F, -57.25F, -2F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, -0.25F, -2.5F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, -0.25F, -2.5F, -0.25F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F); // Import
        gunModel[151].setRotationPoint(-35.25F, -57.25F, -2F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -2.5F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, -0.25F, -2.5F, -0.25F); // Import
        gunModel[152].setRotationPoint(-35.25F, -55.25F, -2F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 15, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[153].setRotationPoint(15F, -51F, -3.5F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 15, 4, 3, 0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[154].setRotationPoint(15F, -55F, -6.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 15, 2, 4, 0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[155].setRotationPoint(15F, -57F, -3.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 15, 1, 2, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[156].setRotationPoint(15F, -57.5F, -1.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[157].setRotationPoint(14.5F, -46.75F, -8F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -0.75F, -0.5F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[158].setRotationPoint(22F, -48.5F, 7F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F); // Import
        gunModel[159].setRotationPoint(22F, -45.5F, 7F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 7, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[160].setRotationPoint(15.75F, -48F, 7F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[161].setRotationPoint(14.75F, -48F, 7F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[162].setRotationPoint(12.75F, -48F, 7F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[163].setRotationPoint(10.75F, -48F, 7F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[164].setRotationPoint(10.75F, -49F, 7F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        gunModel[165].setRotationPoint(8.75F, -46F, 7F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[166].setRotationPoint(4.75F, -43F, 7F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        gunModel[167].setRotationPoint(3.75F, -42F, 7F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[168].setRotationPoint(3.75F, -43F, 7F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[169].setRotationPoint(4.75F, -44F, 7F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[170].setRotationPoint(6.75F, -46F, 7F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[171].setRotationPoint(8.75F, -47F, 7F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[172].setRotationPoint(6.75F, -47F, 7F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, -1.0F, -1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[173].setRotationPoint(4.75F, -45F, 7F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 47, 4, 4, 0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -3.5F, 0.5F, 0.0F, -3.5F, 0.5F, 0.0F, -3.5F, 0.5F, 0.0F, -3.5F, 0.5F); // Import
        gunModel[174].setRotationPoint(30.05F, -56F, -2F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 102, 1, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[175].setRotationPoint(-25F, -50F, 5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[176].setRotationPoint(73F, -49F, 5.5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 4, 5, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[177].setRotationPoint(73F, -47.5F, 4.5F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 55, 5, 7, 0F, 0.0F, 0.5F, -4.5F, 0.0F, 0.5F, -4.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, -2.5F, -3.0F, -0.25F, -2.5F, -3.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F); // Import
        gunModel[178].setRotationPoint(20F, -42F, 0F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 52, 1, 5, 0F, 0.55F, 0.0F, 0.4F, 0.55F, 0.0F, 0.4F, 0.55F, 0.0F, 0.4F, 0.55F, 0.0F, 0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[179].setRotationPoint(20F, -38.25F, -2.5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 45, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[180].setRotationPoint(30.05F, -43F, -1.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 47, 4, 4, 0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -2.5F, -0.5F, 0.0F, -2.5F, -0.5F, 0.0F, -2.5F, -0.5F, 0.0F, -2.5F, -0.5F); // Import
        gunModel[181].setRotationPoint(30.05F, -53F, -2F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 47, 4, 4, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -3F, 0F, -1F, -3F, 0F, -1F, 0F, 0F, -1F, 0F); // Import
        gunModel[182].setRotationPoint(30.05F, -55.5F, -1.5F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 47, 4, 4, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -3F, 0F, -1F, -3F, 0F, -1F, 0F, 0F, -1F, 0F); // Import
        gunModel[183].setRotationPoint(30.05F, -55.5F, -5.5F);


        ammoModel = new ModelRendererTurbo[4];
        ammoModel[0] = new ModelRendererTurbo(this, 137, 241, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 241, 241, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 329, 241, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 425, 241, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 5, 2, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -3.5F, 0.0F, -0.5F, -3.5F, 0.0F, -0.5F, 0.0F); // Import
        ammoModel[0].setRotationPoint(-12F, 14.5F, -9F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 22, 2, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        ammoModel[1].setRotationPoint(-34F, 14.5F, -9F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 3, 2, 18, 0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, -0.5F, -3.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -3.5F); // Import
        ammoModel[2].setRotationPoint(-37F, 14.5F, -9F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 23, 45, 12, 0F, -16.0F, 0.0F, 0.0F, 16.0F, 0.0F, 0.0F, 16.0F, 0.0F, 0.0F, -16.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        ammoModel[3].setRotationPoint(-37F, -29.5F, -6F);


        slideModel = new ModelRendererTurbo[76];
        slideModel[0] = new ModelRendererTurbo(this, 201, 185, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 385, 161, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 449, 113, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 265, 25, textureX, textureY); // Import
        slideModel[7] = new ModelRendererTurbo(this, 433, 25, textureX, textureY); // Import
        slideModel[8] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        slideModel[9] = new ModelRendererTurbo(this, 369, 113, textureX, textureY); // Import
        slideModel[10] = new ModelRendererTurbo(this, 361, 57, textureX, textureY); // Import
        slideModel[11] = new ModelRendererTurbo(this, 121, 129, textureX, textureY); // Import
        slideModel[12] = new ModelRendererTurbo(this, 457, 57, textureX, textureY); // Import
        slideModel[13] = new ModelRendererTurbo(this, 65, 145, textureX, textureY); // Import
        slideModel[14] = new ModelRendererTurbo(this, 49, 121, textureX, textureY); // Import
        slideModel[15] = new ModelRendererTurbo(this, 465, 25, textureX, textureY); // Import
        slideModel[16] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        slideModel[17] = new ModelRendererTurbo(this, 377, 129, textureX, textureY); // Import
        slideModel[18] = new ModelRendererTurbo(this, 225, 169, textureX, textureY); // Import
        slideModel[19] = new ModelRendererTurbo(this, 481, 137, textureX, textureY); // Import
        slideModel[20] = new ModelRendererTurbo(this, 369, 177, textureX, textureY); // Import
        slideModel[21] = new ModelRendererTurbo(this, 473, 185, textureX, textureY); // Import
        slideModel[22] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        slideModel[23] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Import
        slideModel[24] = new ModelRendererTurbo(this, 33, 105, textureX, textureY); // Import
        slideModel[25] = new ModelRendererTurbo(this, 241, 121, textureX, textureY); // Import
        slideModel[26] = new ModelRendererTurbo(this, 129, 161, textureX, textureY); // Import
        slideModel[27] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // Import
        slideModel[28] = new ModelRendererTurbo(this, 33, 193, textureX, textureY); // Import
        slideModel[29] = new ModelRendererTurbo(this, 73, 193, textureX, textureY); // Import
        slideModel[30] = new ModelRendererTurbo(this, 113, 193, textureX, textureY); // Import
        slideModel[31] = new ModelRendererTurbo(this, 153, 193, textureX, textureY); // Import
        slideModel[32] = new ModelRendererTurbo(this, 177, 201, textureX, textureY); // Import
        slideModel[33] = new ModelRendererTurbo(this, 185, 209, textureX, textureY); // Import
        slideModel[34] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import
        slideModel[35] = new ModelRendererTurbo(this, 209, 65, textureX, textureY); // Import
        slideModel[36] = new ModelRendererTurbo(this, 393, 1, textureX, textureY); // Import
        slideModel[37] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        slideModel[38] = new ModelRendererTurbo(this, 457, 25, textureX, textureY); // Import
        slideModel[39] = new ModelRendererTurbo(this, 281, 201, textureX, textureY); // Import
        slideModel[40] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Import
        slideModel[41] = new ModelRendererTurbo(this, 417, 73, textureX, textureY); // Import
        slideModel[42] = new ModelRendererTurbo(this, 289, 217, textureX, textureY); // Import
        slideModel[43] = new ModelRendererTurbo(this, 417, 225, textureX, textureY); // Import
        slideModel[44] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Import
        slideModel[45] = new ModelRendererTurbo(this, 313, 65, textureX, textureY); // Import
        slideModel[46] = new ModelRendererTurbo(this, 297, 17, textureX, textureY); // Import
        slideModel[47] = new ModelRendererTurbo(this, 337, 65, textureX, textureY); // Import
        slideModel[48] = new ModelRendererTurbo(this, 1, 233, textureX, textureY); // Import
        slideModel[49] = new ModelRendererTurbo(this, 297, 233, textureX, textureY); // Import
        slideModel[50] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Import
        slideModel[51] = new ModelRendererTurbo(this, 193, 233, textureX, textureY); // Import
        slideModel[52] = new ModelRendererTurbo(this, 73, 105, textureX, textureY); // Import
        slideModel[53] = new ModelRendererTurbo(this, 489, 97, textureX, textureY); // Import
        slideModel[54] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Import
        slideModel[55] = new ModelRendererTurbo(this, 441, 57, textureX, textureY); // Import
        slideModel[56] = new ModelRendererTurbo(this, 145, 73, textureX, textureY); // Import
        slideModel[57] = new ModelRendererTurbo(this, 225, 233, textureX, textureY); // Import
        slideModel[58] = new ModelRendererTurbo(this, 57, 193, textureX, textureY); // Import
        slideModel[59] = new ModelRendererTurbo(this, 1, 241, textureX, textureY); // Import
        slideModel[60] = new ModelRendererTurbo(this, 81, 241, textureX, textureY); // Import
        slideModel[61] = new ModelRendererTurbo(this, 1, 281, textureX, textureY); // Import
        slideModel[62] = new ModelRendererTurbo(this, 1, 297, textureX, textureY); // Import
        slideModel[63] = new ModelRendererTurbo(this, 225, 305, textureX, textureY); // Import
        slideModel[64] = new ModelRendererTurbo(this, 1, 321, textureX, textureY); // Import
        slideModel[65] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        slideModel[66] = new ModelRendererTurbo(this, 489, 185, textureX, textureY); // Import
        slideModel[67] = new ModelRendererTurbo(this, 265, 89, textureX, textureY); // Import
        slideModel[68] = new ModelRendererTurbo(this, 185, 249, textureX, textureY); // Import
        slideModel[69] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Import
        slideModel[70] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        slideModel[71] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import
        slideModel[72] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import
        slideModel[73] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import
        slideModel[74] = new ModelRendererTurbo(this, 353, 217, textureX, textureY); // Import
        slideModel[75] = new ModelRendererTurbo(this, 1, 297, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 75, 1, 13, 0F, 0.75F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.75F, -0.5F, -0.5F, 0.8F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.8F, 0.0F, -0.5F); // Import
        slideModel[0].setRotationPoint(2F, -51F, -6.5F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 47, 8, 13, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        slideModel[1].setRotationPoint(30F, -58F, -6.5F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 15, 1, 9, 0F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[2].setRotationPoint(15F, -51.5F, -6.5F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 3, 2, 6, 0F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F); // Import
        slideModel[3].setRotationPoint(4F, -53.25F, -6.5F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 11, 5, 3, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.15F, 0.0F, -0.5F, -1.15F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        slideModel[4].setRotationPoint(4F, -58F, -6.5F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 23, 8, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        slideModel[5].setRotationPoint(7F, -58F, 0.5F);

        slideModel[6].addShapeBox(0F, 0F, 0F, 7, 2, 2, 0F, -2.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        slideModel[6].setRotationPoint(66F, -60F, -1F);

        slideModel[7].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[7].setRotationPoint(68F, -61.5F, -1F);

        slideModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[8].setRotationPoint(67.5F, -61F, -0.5F);

        slideModel[9].addShapeBox(0F, 0F, 0F, 5, 5, 6, 0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F); // Import
        slideModel[9].setRotationPoint(2F, -55.5F, 0.5F);

        slideModel[10].addShapeBox(0F, 0F, 0F, 1, 8, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        slideModel[10].setRotationPoint(6F, -58F, 0.5F);

        slideModel[11].addShapeBox(0F, 0F, 0F, 27, 1, 6, 0F, -2.0F, 0.5F, 0.0F, 2.0F, 0.5F, 0.0F, 2.0F, 0.5F, -3.5F, -2.0F, 0.5F, -3.5F, 0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -0.5F, 0.5F, 1.0F, -0.5F); // Import
        slideModel[11].setRotationPoint(-23F, -57.5F, 0.5F);

        slideModel[12].addShapeBox(0F, 0F, 0F, 2, 8, 6, 0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, -3.0F, 0.0F, -0.05F, -3.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        slideModel[12].setRotationPoint(4F, -58F, 0.5F);

        slideModel[13].addShapeBox(0F, 0F, 0F, 23, 7, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[13].setRotationPoint(-21F, -56.5F, 0.5F);

        slideModel[14].addShapeBox(0F, 0F, 0F, 4, 5, 5, 0F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        slideModel[14].setRotationPoint(-23.5F, -55.5F, -6.5F);

        slideModel[15].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 1.25F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, -0.5F, 1.25F, 0.5F, -0.5F); // Import
        slideModel[15].setRotationPoint(-24.5F, -55.5F, 2.5F);

        slideModel[16].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, -0.5F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, 0.5F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, -0.5F, 0.5F, 0.25F, -0.5F); // Import
        slideModel[16].setRotationPoint(-26.25F, -52.25F, 2.5F);

        slideModel[17].addShapeBox(0F, 0F, 0F, 1, 5, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, 1.0F, 0.5F, -0.5F); // Import
        slideModel[17].setRotationPoint(-1F, -55.5F, -6.5F);

        slideModel[18].addShapeBox(0F, 0F, 0F, 23, 6, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[18].setRotationPoint(-21F, -55.5F, -5.5F);

        slideModel[19].addShapeBox(0F, 0F, 0F, 1, 5, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, 1.0F, 0.5F, -0.5F); // Import
        slideModel[19].setRotationPoint(-4F, -55.5F, -6.5F);

        slideModel[20].addShapeBox(0F, 0F, 0F, 1, 5, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, 1.0F, 0.5F, -0.5F); // Import
        slideModel[20].setRotationPoint(-7F, -55.5F, -6.5F);

        slideModel[21].addShapeBox(0F, 0F, 0F, 1, 5, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, 1.0F, 0.5F, -0.5F); // Import
        slideModel[21].setRotationPoint(-10F, -55.5F, -6.5F);

        slideModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 13, 0F, 0.75F, 0.5F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.75F, 0.5F, -0.5F, 1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, 1.0F, 0.5F, -0.5F); // Import
        slideModel[22].setRotationPoint(-13.25F, -51.5F, -6.5F);

        slideModel[23].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0.75F, 0.5F, -0.5F, -0.75F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F, 0.75F, 0.5F, -0.5F, 1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, 1.0F, 0.5F, -0.5F); // Import
        slideModel[23].setRotationPoint(-16.25F, -52.5F, -6.5F);

        slideModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        slideModel[24].setRotationPoint(-12.25F, -52F, -6.75F);

        slideModel[25].addShapeBox(0F, 0F, 0F, 1, 3, 14, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[25].setRotationPoint(-17.25F, -56.5F, -7.25F);

        slideModel[26].addShapeBox(0F, 0F, 0F, 1, 3, 14, 0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        slideModel[26].setRotationPoint(-18.25F, -56.5F, -7.25F);

        slideModel[27].addShapeBox(0F, 0F, 0F, 1, 3, 14, 0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[27].setRotationPoint(-16.25F, -56.5F, -7.25F);

        slideModel[28].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.5F, 0.0F, 0.5F, 0.5F); // Import
        slideModel[28].setRotationPoint(-16.25F, -55.25F, -7.25F);

        slideModel[29].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F); // Import
        slideModel[29].setRotationPoint(-16.25F, -56.25F, -7.25F);

        slideModel[30].addShapeBox(0F, 0F, 0F, 5, 2, 14, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F); // Import
        slideModel[30].setRotationPoint(-14.25F, -55.25F, -7.25F);

        slideModel[31].addShapeBox(0F, 0F, 0F, 1, 3, 15, 0F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -1.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -0.5F, -0.25F, -1.0F); // Import
        slideModel[31].setRotationPoint(-17.25F, -56.5F, -7.25F);

        slideModel[32].addShapeBox(0F, 0F, 0F, 47, 1, 3, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.5F, 1.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // Import
        slideModel[32].setRotationPoint(30F, -59F, -3.5F);

        slideModel[33].addShapeBox(0F, 0F, 0F, 98, 1, 3, 0F, -2.25F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        slideModel[33].setRotationPoint(-21F, -59F, 0.5F);

        slideModel[34].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        slideModel[34].setRotationPoint(-25.5F, -52F, -6.5F);

        slideModel[35].addShapeBox(0F, 0F, 0F, 4, 3, 2, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[35].setRotationPoint(-16F, -61F, 2F);

        slideModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[36].setRotationPoint(-17F, -59F, 2F);

        slideModel[37].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0.0F, -2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[37].setRotationPoint(-16.5F, -61F, 2F);

        slideModel[38].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[38].setRotationPoint(-16F, -62F, 2F);

        slideModel[39].addShapeBox(0F, 0F, 0F, 47, 1, 1, 0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        slideModel[39].setRotationPoint(30F, -58.75F, -1.5F);

        slideModel[40].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, 0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.5F, 0.25F, 0.5F); // Import
        slideModel[40].setRotationPoint(-26.25F, -52.25F, -6.5F);

        slideModel[41].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 1.25F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, 0.5F, 1.25F, 0.5F, 0.5F); // Import
        slideModel[41].setRotationPoint(-24.5F, -55.5F, -6.5F);

        slideModel[42].addShapeBox(0F, 0F, 0F, 27, 1, 7, 0F, -2.0F, 0.5F, -3.5F, 2.0F, 0.5F, -3.5F, 2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.5F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F); // Import
        slideModel[42].setRotationPoint(-23F, -57.5F, -6.5F);

        slideModel[43].addShapeBox(0F, 0F, 0F, 36, 1, 3, 0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 1.0F, -0.25F, 0.5F, -2.25F, -0.25F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        slideModel[43].setRotationPoint(-21F, -59F, -3.5F);

        slideModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[44].setRotationPoint(-17F, -59F, -4F);

        slideModel[45].addShapeBox(0F, 0F, 0F, 4, 3, 2, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[45].setRotationPoint(-16F, -61F, -4F);

        slideModel[46].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0.0F, -2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[46].setRotationPoint(-16.5F, -61F, -4F);

        slideModel[47].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[47].setRotationPoint(-16F, -62F, -4F);

        slideModel[48].addShapeBox(0F, 0F, 0F, 97, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F); // Import
        slideModel[48].setRotationPoint(-20F, -58.75F, 1F);

        slideModel[49].addShapeBox(0F, 0F, 0F, 48, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        slideModel[49].setRotationPoint(29F, -59F, -0.25F);

        slideModel[50].addShapeBox(0F, 0F, 0F, 5, 2, 7, 0F, 0.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, -0.5F, -1.8F, 0.0F, -0.5F, -1.8F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F); // Import
        slideModel[50].setRotationPoint(2F, -55.5F, -6.5F);

        slideModel[51].addShapeBox(0F, 0F, 0F, 5, 3, 7, 0F, 0.3F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.75F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        slideModel[51].setRotationPoint(2F, -53.5F, -6.5F);

        slideModel[52].addShapeBox(0F, 0F, 0F, 5, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[52].setRotationPoint(-17F, -58F, -4F);

        slideModel[53].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, 0.0F, -0.5F, -0.5F, 0.7F, -0.5F, -0.5F, 0.7F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[53].setRotationPoint(4F, -51.5F, -6.5F);

        slideModel[54].addShapeBox(0F, 0F, 0F, 11, 1, 3, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -2.65F, 0.0F, -0.5F, -2.65F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        slideModel[54].setRotationPoint(4F, -51F, -8.65F);

        slideModel[55].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, -0.25F, 0.25F, -0.5F, 0.5F, -1.75F, -0.5F, 0.5F, 0.25F, 0.15F, -0.25F, 0.25F, 0.15F, -0.25F, 0.25F, -0.5F, 0.5F, 0.25F, -0.5F, 0.5F, 0.25F, 0.15F, -0.25F, 0.25F, 0.15F); // Import
        slideModel[55].setRotationPoint(6.75F, -53.25F, -6.5F);

        slideModel[56].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -0.25F, -1.75F, -0.5F, 1.0F, -1.75F, -0.5F, 1.0F, 0.25F, 0.15F, -0.25F, 0.25F, 0.15F, -0.25F, 0.25F, -0.5F, 1.0F, 0.25F, -0.5F, 1.0F, 0.25F, 0.15F, -0.25F, 0.25F, 0.15F); // Import
        slideModel[56].setRotationPoint(10F, -53.25F, -6.5F);

        slideModel[57].addShapeBox(0F, 0F, 0F, 11, 8, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[57].setRotationPoint(4F, -58F, -3.5F);

        slideModel[58].addShapeBox(0F, 0F, 0F, 12, 4, 2, 0F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        slideModel[58].setRotationPoint(3F, -54F, -5.5F);

        slideModel[59].addShapeBox(0F, 0F, 0F, 35, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        slideModel[59].setRotationPoint(-19F, -58.75F, -1.5F);

        slideModel[60].addShapeBox(0F, 0F, 0F, 35, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        slideModel[60].setRotationPoint(-19F, -59F, -0.25F);

        slideModel[61].addShapeBox(0F, 0F, 0F, 103, 2, 13, 0F, 0.75F, 0.0F, -1.15F, -0.1F, 0.0F, -1.15F, -0.1F, 0.0F, -1.15F, 0.75F, 0.0F, -1.15F, 0.8F, 0.0F, -1.15F, -0.1F, 0.0F, -1.15F, -0.1F, 0.0F, -1.15F, 0.8F, 0.0F, -1.15F); // Import
        slideModel[61].setRotationPoint(-25.9F, -50F, -6.5F);

        slideModel[62].addShapeBox(0F, 0F, 0F, 103, 5, 4, 0F, 0.75F, 0.0F, -1.15F, -0.1F, 0.0F, -1.15F, -0.1F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.8F, 0.0F, -1.15F, -2.1F, 0.0F, -1.15F, -2.1F, 0.0F, -0.5F, 0.8F, 0.0F, -0.5F); // Import
        slideModel[62].setRotationPoint(-25.9F, -48F, -5.5F);

        slideModel[63].addShapeBox(0F, 0F, 0F, 101, 3, 11, 0F, 0.75F, 0.0F, -1.15F, -0.1F, 0.0F, -1.15F, -0.1F, 0.0F, -1.15F, 0.75F, 0.0F, -1.15F, 0.8F, 0.0F, -2.15F, -1.6F, 0.0F, -2.15F, -1.6F, 0.0F, -2.15F, 0.8F, 0.0F, -2.15F); // Import
        slideModel[63].setRotationPoint(-25.9F, -43F, -5.5F);

        slideModel[64].addShapeBox(0F, 0F, 0F, 99, 2, 11, 0F, 0.75F, 0.0F, -2.15F, 0.4F, 0.0F, -2.15F, 0.4F, 0.0F, -2.15F, 0.75F, 0.0F, -2.15F, 0.8F, -0.35F, -2.65F, -1.0F, -0.35F, -2.65F, -1.0F, -0.35F, -2.65F, 0.8F, -0.35F, -2.65F); // Import
        slideModel[64].setRotationPoint(-25.9F, -40F, -5.5F);

        slideModel[65].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        slideModel[65].setRotationPoint(-25.5F, -52F, 1.5F);

        slideModel[66].addShapeBox(0F, 0F, 0F, 4, 5, 5, 0F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        slideModel[66].setRotationPoint(-23.5F, -55.5F, 1.5F);

        slideModel[67].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        slideModel[67].setRotationPoint(-23.5F, -55.5F, -2.5F);

        slideModel[68].addShapeBox(0F, 0F, 0F, 23, 6, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[68].setRotationPoint(-21F, -55.5F, 1.5F);

        slideModel[69].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        slideModel[69].setRotationPoint(-15.25F, -60F, -2F);

        slideModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -1.0F, -0.25F, 0.5F, -1.0F, -0.25F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F); // Import
        slideModel[70].setRotationPoint(-15.25F, -61F, -2F);

        slideModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.5F, -1.0F, -0.25F, 1.0F, -1.0F, -0.25F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        slideModel[71].setRotationPoint(-15.25F, -61F, 0F);

        slideModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[72].setRotationPoint(-16.35F, -61F, -3.5F);

        slideModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[73].setRotationPoint(-16.35F, -61F, 2.5F);

        slideModel[74].addShapeBox(0F, 0F, 0F, 13, 1, 1, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        slideModel[74].setRotationPoint(16F, -59F, -0.25F);

        slideModel[75].addShapeBox(0F, 0F, 0F, 103, 5, 4, 0F, 0.75F, 0.0F, -1.15F, -0.1F, 0.0F, -1.15F, -0.1F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.8F, 0.0F, -1.15F, -2.1F, 0.0F, -1.15F, -2.1F, 0.0F, -0.5F, 0.8F, 0.0F, -0.5F); // Import
        slideModel[75].setRotationPoint(-25.9F, -48F, 1F);


        barrelAttachPoint = new Vector3f(107F / 16F, 101F / 16F, 0F / 16F);

        scopeAttachPoint = new Vector3f(30F / 16F, 106F / 16F, 0F / 16F);

        gripAttachPoint = new Vector3f(87F / 16F, 84F / 16F, 0F / 16F);


        translateAll(30F, -47F, 0F);
        gunSlideDistance = 3.5F;


        animationType = EnumAnimationType.PISTOL_CLIP;
        hasArms = true;
        leftArmPos = new Vector3f(-0.2F, -0.65F, -0.16F);
        leftArmRot = new Vector3f(80.0F, 35.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.27F, -0.57F, -0.15F);
        leftArmReloadRot = new Vector3f(70.0F, 40.0F, 0.0F);
        leftArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        rightArmPos = new Vector3f(0.13F, -0.53F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmReloadPos = new Vector3f(0.13F, -0.53F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        slideLockOnEmpty = true;
        flashScale = 0.3F;
        muzzleFlashPoint = new Vector3f(1.6F, 1.2F, 0.0F);
        casingAttachPoint = new Vector3f(0.3F, 1.2F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 2.0F, 2.75F);
        casingAnimSpread = new Vector3f(0.0F, 0.0F, 3.0F);
        casingAnimTime = 4;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.3F;
        casingDelay = 2;
        crouchZoom = -0.15F;
        ShakeDistance = 0.5F;
        gunOffset = -0.25F;

        fancyStance = true;
        stanceTranslate = new Vector3f(0.4D, -0.1D, 0.2D);
        stanceRotate = new Vector3f(0.0F, 0.0F, 45.0F);
        thirdPersonOffset = new Vector3f(0 / 16F, -3F / 16F, 0F / 16F);

        flipAll();

        hasFlash = true;
        flashScale = 5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
    }
}